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Final Fantasy:
The Spirits Within
An Original Fantasy
The year's second-best animated
film makes cinematic history, as director Hironobu Sakaguchi
proves once and for all that Hollywood doesn't need the prickly
Screen Actors Guild after all. Move over, Julia, Bruce, Mel:
here comes Aki Ross.
Film review by Rick Cromack for www.rockzilla.net
Derivative of a diverse array of popular science fiction films,
including: Star Wars, Starship Troopers,
2001: A Space Odyssey, Star Trek: The Motion
Picture, The Abyss, and most explicitly,
Aliens, Columbia Pictures' new release Final
Fantasy: The Spirits Within nonetheless is an astonishingly
engaging, intelligent, and thoroughly suspenseful entry in this
summer's lineup of would-be blockbusters.
As you are already probably aware, the Hironobu Sakaguchi
film is loosely based on the massively popular series of Final
Fantasy video games, created by California's Square Soft,
Inc. Sakaguchi has produced or executive produced each entry
in the far-ranging saga, including the forthcoming Final
Fantasy X (due out in September). Actually, its nominal
heritage is possibly the only genuine disappointment to be found
in the film; despite the powerfully creative and intricate stories
to be found in Square Soft's games, Final Fantasy's
sole common ground with its role-playing precursors would seem
to be titular. Thematically, the film most closely approximates
Final Fantasy VII (1997), which pitted the intrepid
gamer against the reviled and environmentally unfriendly ShinRa
Corporation (sort of a far-future Exxon-cum-OCP, which has literally
drained the life force out of the living Earth to fuel its profit
margins and, incidentally, laid waste to the entire ecosystem).
The film opens on a breathtaking alien landscape, one that immediately
convinces the moviegoer that he or she is seeing something completely
new in modern cinema. Unlike
the minimalist, Styrofoam-meets-Hobby-Lobby planetary design
of most genre films (particularly the consistently disappointing
Star Trek features, which despite their
impressive budgets manage to depict supposedly extraterrestrial
vistas which appear both cheap, and North American),
Final Fantasy: TSW's famed and total
dependence on computer-generated imagery ('cgi') permits the
film to realize truly unprecedented technological, geological
and biological constructs. The surface of the unnamed world staggers
the mind, resembling nothing so much as classic science fiction
book covers glimpsed through Salvatore Dali's obliquely paranoid
eyes. It is at once captivating and foreboding; grasping crags
of impossibly articulated rock dagger the predawn sky, rendered
with such minute attention to detail that one is momentarily
rendered virtually speechless. It's not completely
'photorealistic', a goal that has become the Holy Grail of many
modern filmmakers; but it's close enough to engender brief gasps
of incredulity and the occasional whispered, "Wow".
I should know. "Wow" is a word I breathed at least
thirty times during FF: TSW.
Dr. Aki Ross, voiced by ER's Ming-Na (whose previous credits
include The Joy Luck Club and the title character
of Disney's animated Mulan), is the film's heroine,
the young protege' of renegade scientist and naturalist Dr. Cid
(veteran actor Donald Sutherland, in a surprisingly layered performance).
The year is A.D. 2065, and Earth's few remaining living things
(including humans) are largely restricted to city-sized, shielded
domes, protected by an arcane energy barrier against the planet's
new dominant life form: the mysterious, ethereal Invaders, who
have no corporeal form but can literally snatch the soul from
any living thing they touch. Ross, who resembles a waiflike,
somewhat Asian Sandra Bullock, is the victim of strange, tantalizing
dreams that seem to unfold in an accelerating, sequential order
while she dozes. Each dream takes place on an unmistakably alien
planet (the opening scene's bizarre setting) and features disturbing
footage from an apparent war between unknown nonhuman entities.
Aki, suspicious that
her nighttime visions are in some way related to humanity's struggle
against the Invaders, is recording her dreams while assisting
Dr. Cid in the identification and collection of various Terran
flora and fauna, which have somehow survived the Invadersí
thirty-year occupation of Earth. Without giving away too much
of the film's intriguing plotline, Aki's twin pursuits- of the
hidden meaning in her dreams, and her increasingly diverse menagerie-
are central to FF: TSW's imaginative and refreshing
narrative.
Aki is assisted- and protected- by a squad of heavily armed
American commandoes, collectively called "Deep Eyes".
This group of young men and women is captained by Gray Edwards
(Alec Baldwin), who has a history with Aki- their initial estrangement,
followed by a battle-spawned understanding and resumption of
affections, forms one of the film's deftly handled, though obvious,
subplots. Other members of Gray's elite Invader counterthreat
force include: Ving Rhames (Baby Boy; Out
of Sight) as the orphaned Ryan Whittaker; Peri Gilpin
(the acerbic producer Roz on NBC's exceptional Frasier)
as Jane Proudfoot; and the always engaging Steve Buscemi (Armageddon;
the forthcoming animated Pixar feature film, Monsters,
Inc.) as Neil Fleming. These are clearly only peripheral
roles- you can tell, because their features are in no way as
exquisitely rendered as those of the animated "leads"
- but they are given a respectable amount of attention nonetheless,
avoiding the cookie-cutter banality of many similarly realized
genre also-rans. Each of these "redshirts" (with a
nod to the Star Trek franchise) is afforded an
adequate amount of screen time and at least one "pivotal"
scene, and Buscemi, true to form, manages to monopolize the film's
rather rare one-liners.
The Invaders aren't Aki's only problem; she and Dr. Cid are
opposed by the brittle and overzealous General Hein (career screen
villain James Woods), who, rather understandably I thought, wants
to use an ultimate weapon parked in Earth's orbit to blow the
phantom Invaders into a parallel universe. But Aki's research,
and the Earth's governing council, stands between him and his
goal of purging the world from its new, deadly masters. He hatches a scheme to hobble
Aki and bring the council 'round to his way of thinking- a plan
that goes, unsurprisingly, very, very wrong. Much will be made-
and rightly so- of the film's dynamic and hauntingly realistic
imagery- most impressively, its portrayal of human characters,
which are easily the most brilliantly realized animated figures
in any feature-length production, ever. Sure, the beasts of Jurassic
Park and its sequels look nice, but then again, what have we
got to compare them to? Watercolors in children's books? No real-world
equivalent exists for the T. Rex, the Stegosaurus, or even the
third installment's new "terrible lizard", the Spinosaurus.
So of course we, the enraptured public, let our jaws drop slackly
and drool, seeing a three-dimensional representation of what,
until recently, most of us could only see on two-dimensional
paper. Or in our youthful mindís eye.
With Final Fantasy: The Spirits Within, the
bar for computer animation has been raised- perhaps impossibly
high, for the next few years anyway. We see humans every day
(those of us who dare to leave the caffeinated sanctuary of our
neighborhood Starbucks do, anyway), and FF: TSW's
digital simulacra, made of nothing more substantial than computer
code and domesticated photons, still manage to be visually compelling
enough to warrant the occasional double-take. Several dozen times
during the 95-minute feature, the filmmakers managed to utterly
convince me that I was watching "real life"- real people,
real scenery, real machines, real events- instead of the astoundingly
choreographed articulation of complex mathematical models and
computer codes. For minutes at a time, the illusion was complete-
and then, something would happen to break the spell. A shift
in perspective, a slightly awkward movement, a momentary lapse
in the synchronization of vocals with characters' lips and tongues.
I'd blink, elicit another of my awestruck, scarcely audible "wow's",
and smile wistfully, a little like a tourist who's been duped
by a brilliantly deceitful Central Park card shark in a feat
of sidewalk sleight-of-hand. My poor, thoroughly inundated analog
senses were simply overmatched during these momentary vignettes;
I could not follow the conductorís baton, could not nail
down the stage magician's duplicity, could not extricate myself
from the compelling, hypnotic depths of the Magic Eye print.
I was thoroughly, not to mention happily, fooled.
Yet the fact remains that despite Square Soft's confident
claims of "hyper-Reality"- despite the film's comprehensive
marketing campaign and some very complimentary critical hype-
FF: TSW is emphatically not "photorealistic".
This is by no means an indictment of Square Picture's breathtaking
accomplishments here. FF: TSW often managed to
deliver "photorealistic" elements- Sutherland's
Dr. Cid, as far as I'm concerned, is far more lifelike than any
entry in Arnold Schwarzennegger's, Jean-Claude Van Damme's, or
Steven Seagal's extensive repertoire of cinematic cartoon characters.
But few of these elements- Aki's mesmerizing, Clairol-commercial
hair; various free-fall gymnastics; a passionate yet marvelously
understated digital kiss- manage to maintain their
brief charade of "photorealism". When FF: TSW
does manage to transcend its inherent artifice,
it's generally in minimal "lighting" and in frames
which incorporate few moving elements. This is nothing new- effects-heavy
productions have for decades relied on shadowy or nocturnal environments
to mask any glaring post-production missteps, keep within the
film's budget, and accomplish the greatest possible deception
of the audience's sensory input. Witness films like Godzilla,
Battlefield: Earth, and even Cameron's classic
genre opus, Aliens- all employ this sort of cinematic
sleight-of-hand to conceal the fact that their massive starships
are mere chunks of plastic; that their superheroes are digitally
enhanced; that their otherworldly monsters are just a hyper-realized
Windows icon.
Which is why I so admire risk-taking features like The
Fifth Element, Starship Troopers, Titanic,
and even the oft-maligned Star Wars: The Phantom Menace
- though their sweeping digital environments are often somewhat
cartoonish or overwrought, the filmmakers are nonetheless unafraid
to show off their wares in broad daylight, in vivid color, in
scenes positively saturated by phenomenally challenging interactions
of brilliant light and subtly reactive shadows. It's far easier
to fool the eye in near-total darkness, to introduce elements
like rain and fog and subterranean gloom in order to distract
the viewer from the inadequacy of the filmís laboriously
realized chimeras. The films I just mentioned, despite whatever
other flaws they may contain, aren't afraid of "letting
their slip show". As a filmgoer, and a critical one, I find
that nothing less than laudable in this era of reduced expectations.
Although FF: TSW consistently displays this
same sort of technique to minimize any awkwardness, or clumsiness,
in its visuals, one shouldn't be too hard on Sakaguchi and his
able crew of digital artisans-its consistently darkened environments
are both appropriate to the film's postapocalyptic theme, and
its horror-movie lineage (including the Alien franchise
and Peter Jackson's criminally underappreicated The Frighteners).
In fact, FF: The Spirits Within's rare "daylight"
shots, primarily delivered in the course of Aki's intriguing
fantasies, provide a skillfully subtle counterpoint to the rest
of the film's dreary, airless gloom. You don't expect this kind
of purposeful cinematography in an animated film- at least, not
unless you're a connoisseur of the very highest-quality anime
- especially one drawn, ostensibly, from a crowd-pleasing video
game. It is yet another of FF: TSW's many, and varied,
pleasant surprises, proving yet again that the bar for future
animation has been set at an impressive altitude indeed.
Digital-effects buffs will think they've been permanently
powered down and downloaded into a cybernetic approximation of
www.nirvana.org. The Invaders, Final Fantasy's
otherworldly scourges, are truly the stuff of nightmares- faintly
luminescent energy vampires who move as if dancing to some sort
of multidimensional ballet, as scored by Trent Reznor and choreographed
by Tim Burton. Although their calm, graceful movements are eerily
beautiful, their innately destructive nature and physical features
are truly disturbing; young, hyperimaginative children should
be kept far, far away from this ReBoot-meets-H.R.Giger
dystopia. The alien aggressors resemble nothing so much as H.R.
Pufnstuf on acid; like 2001: A Space Odyssey
a generation ago, Final Fantasy: The Spirits Within
might well transcend its explicit and unapologetic commercialism
to become a midnight-movie destination for variously altered
patrons seeking psychotropic stimulation. This is Heavy
Metal for the postadolescent set- a spiritually contemplative,
technologically advanced Full Metal Jacket.
FF: TSW's bleakly realized, futuristic
cityscapes are a tad underwhelming; the future's domed habitats
seem to have drawn their inspiration from Judge Dredd
and Battlefield: Earth, not exactly the most vaunted
pedigree. But its vehicles and orbital vessels are very, very
cool; Aki's personal conveyance, a scorpionlike descendant of
(again) Aliens' Marine drop ship, blows A.I.
's police amphibicopter away as the year's most kick-ass
futuristic vehicle.
Few of FF: TSW's digital doppelgangers
are truly 100% original: Baldwin's Gray, for example, strongly
resembles a beefier Ben Affleck-cum-vintage-Superman. Sutherland's
Dr. Cid could be the fraternal twin of veteran actor Robert Ellenstein,
most recently seen as the Federation Council President in Star
Trek IV: The Voyage Home. Only Woods' tightly wound Gen.
Hein bears no immediate resemblance to anybody even moderately
famous; in a certain light, he might be mistaken for Gladiator's
Commodus (Joaquin Phoenix), but only if the maniacal Caesar took
a significant volume of vitamin supplements and began a strict
regimen of Suzanne Sommers' Brows of Steel.
The film's dialogue is functional and matter-of-fact; Sakaguchi
is perceptive enough to realize that he's not doing Shakespeare
or Norman Mailer here, and he keeps any unreasonable dramatic
aspirations locked firmly away inside his PowerBook. The plot
is fast-paced and remarkably inventive; The Spirits Within manages
to blend Blade Runner with Princess Mononoke,
incorporating thoughtful Eastern mysticism with technological
aptitude. It makes you wonder what the Dalai Lama might have
done with the script for Star Wars; clearly, George
Lucas isn't the only filmmaker out there who's thought of breeding
spiritualism with sci-fi to create something new and wonderfully
creative.
The ending may not please everyone; like Cameron's The
Abyss and Spielberg's summer clunker A.I.
, Final Fantasy: The Spirits Within struggles to
achieve some sort of transcendent meditative state in its final
few minutes, a la 2001. Also like Cameron and Spielberg, Sakaguchi
doesn't quite succeed; none of these guys seem to be able to
duplicate Kubrick's smooth, effortless finesse while achieving
a total lack of certainty. But it's a worthy effort, and the
spirit of Final Fantasy's unconventional epilogue
is, to its credit, far more in keeping with Japanese anime than
Hollywood's typical commercial preoccupation with wrapping things
up in a tidy, sequel-worthy bow. If you appreciated the conflicted
conclusion of Crouching Tiger, Hidden Dragon, you'll
be more than satisfied with how FF: TSW plays out.
Elliot Goldenthal's overtly- and unnecessarily- familiar score
is, perhaps, the film's weakest and most exasperating element.
Playing like nothing so much as a combination of temp tracks
from Aliens, Star Wars: The Phantom Menace,
and Princess Mononoke, the variously martial, rousing,
and contemplative themes are a real distraction from the compelling
on-screen hijinks. Numerous times during FF: TSW,
I found myself blinking, my eyes becoming unfocused, as I struggled
to remember just where I heard that exact music before.
It was annoying, and it diminished the filmgoing experience as
a whole. Goldenthal's career is sadly rife with this sort of
blatant unoriginality- resume entries like Sphere,
A Time to Kill, and Alien 3 read
like a list of recording studio leftover reels. Still, he did
manage to score the impressive Heat soundtrack
- which leads me to believe that he's not really untalented,
just lazy. That's even worse- an original, landmark film like
Final Fantasy: The Spirits Within really deserved
to be scored by someone who would respect the uniqueness of the
material. They should have sprung for John Williams, or Hans
Zimmer, or Michael Kamen.
In conclusion: slickly melding elements of science fiction,
mysticism, and straightforward action, Final Fantasy: The
Spirits Within marks a genuine watershed in the evolution
of modern film. Its consistently impressive- even shocking- visuals
herald the coming age of truly photorealistic cgi, and perhaps
an end to seventy years of conventionally realized, hand-drawn
animation. Drawing from influences as diverse as Alfred Hitchcock,
Ridley Scott, and Stanley Kubrick, director Sakaguchi delivers
consistently satisfying, suspenseful entertainment, a film that
should set the standard by which similar endeavors are judged
for years to come. Together with DreamWorks' sensational Shrek,
Final Fantasy: The Spirits Within should make an
impressive showing on many critics' year-end Top 10 Lists- including
mine.
Ricks Ratings: Final Fantasy: The Spirits Within
(2001; Columbia Pictures / Sony Pictures)
Cheese factor: 6 out of a possible 10
hunks of Limburger (Gray and Aki's apocalyptic romance; some
heavy-handed sacrificial nobility; the filmís heavy Eastern-influenced
spiritual undertones; the unrepentantly plagiaristic score)
Pucker factor: 5 out of a possible 10
grimacing Yodas (various situational impossibilities and
happy coincidences)
Geek factor: 10 out of a
possible 10 laughing Skolnicks (hey, the whole thing's
cgi, and the ephemeral lead is a cyber-babe. What more could
a nerd want?)
Chick factor: 8 out of a possible 10
jiggling J.Lo's (she's cute, she's brassy, she takes a drag
on a digital Kool, post-coitus. Plus, if she starts nagging ya,
you can just hit CTRL / ALT / DEL)
Bruckheimer factor: 9 out of a possible
10 boo-yah explosions (gritty, imaginative, and
suspenseful; if you're bored watching this film, check your pulse,
because you're probably dead)
Rankin' Rick gives Final Fantasy: The Spirits Within
8.5 out of a possible 10 popcorn tubs. Go see it
in a digital projection theater, if possible- it's well worth
it. Final Fantasy: The Spirits Within is rated
PG-13 by the Motion Picture Association of America for
language and some seriously un-cartoonish violence. This ain't
no Wile E. Coyote on an Acme rocket, folks.
Trailer Gossip :
Trailers running in front of FF: TSW include
the full-length ad for Monsters, Inc. , which should
manage to staunch the Mouse House's bleeding after its disastrous
summer entry Atlantis: The Lost Empire. (They should
have called it Atlantis: We Had to Release Something, Right?
) Disney's digital partner, the amazing Pixar, hasn't
made a misstep yet- and with a cast including John Goodman, Billy
Crystal and Final Fantasy's Steve Buscemi, not to mention a hilariously
original story, expect Monsters, Inc. to clean
up in the weeks before the first Lord of the Rings
entry is unleashed on a defenseless moviegoing public. Other
noteworthy Final Fantasy previews were: the long-anticipated
summer '02 release Spider-Man, starring Tobey Maguire
and Kirsten Dunst; Warner Bros' truly unnecessary Osmosis
Jones, which resembles nothing so much as the illegitimate,
unloved offspring of Fantastic Voyage and Cool
World; and Black Hawk Down, directed by
current Hollywood comeback king Ridley Scott and reuniting Pearl
Harbor's John Hartnett and Tom Sizemore as doomed American
soldiers in Somalia.
.
Rick Cromack.
You can contact Rick Cromack at: cromack-at-rockzilla.net
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